Tower Type

Path 1
Long Range Dart -Shoot further then normal
Enhanced Eyesight - Shoot even further then normal
Spike-o-pult - Spiked ball that pop 18 bloons each
Juggernaut - Spiked ball that pop 101 bloons each (can pop lead bloons)

Path 2
Sharp Shots - Pop 1 extra bloon per shot
Razor Sharp Shots - Pop 2 extra bloon per shot
Triple Darts - Throws 3 darts at a time instead of 1
Super Monkey Fan Club - Converts 10 nearby dart monkeys into Super Monkeys for 10 seconds (ability)

Path 1
Faster Shooting - Shoots tacks faster
Even Faster Shooting - Shoots tacks even faster
Tack Sprayer - Sprays out 16 tacks per volley instead of the usual 8
Ring of Fire - Fast firing burst tower that shoots a deadly ring of flame instead of tacks

Path 2
Extra Range Tacks - Tacks fly out further than normal
Super Range Tacks - Tacks go much further than normal
Blade Shooter - Blade shooter that shoots out razor sharp blades that are harder for bloons to avoid
Blade Maelstrom - Covers the area in an unstoppable storm of blades (ability)

Path 1
Full Metal Jacket - Shots can pop through 4 layers of bloon (can pop lead and frozen bloons)
Point Five Oh - Shots can pop through 7 layers of bloon
Deadly Precision - Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot
Cripple MOAB - Bullets from this tower temporarily take out propulsion systems of MOAB-class bloons, immobilizing them for a short time

Path 2
Faster Firing - Allows Sniper to shoot faster
Night Vision Goggles - Allows Sniper to detect and shoot Camo bloons
Semi-Automatic Rifle - Allows Sniper to take multiple shots and attack 3x as fast
Supply Drop Ability - drops a crate full of cash, from $500 to $1500 (ability)

Path 1
Multi-Target - Boomerangs can now pop 7 bloons each
Glaive Thrower - Throws glaives instead of boomerangs - they're sharper, faster, and more poptastic
Glaive Riccochet - Glaives automatically bounce from bloon to bloon as long as there is one close by
Glaive Lord - Creates two permanent glaives that orbit round the tower, shredding almost anything that touches them. (Can pop camo bloons)

Path 2
Sonic Boom - Sonic boomerangs can smash through frozen bloons
Red Hot 'Rangs - Red hot boomerangs can melt through lead bloons
Bionic Boomer - The Bionic Boomer throws boomerangs twice as fast
Turbo Charge - Gives the boomerang thrower hypersonic speed for 10 seconds (ability)

Path 1
Ninja Discipline - Increases attack range and attack speed
Sharp Shurikens - Shurikens can pop 4 bloons each
Double Shot - Extreme Ninja skill enables him to throw 2 shurikens at once
Bloonjitsu - The art of bloonjitsu allows Ninjas to throw 5 shurikens at once

Path 2
Seeking Shuriken - Infuses bloon hatred into the weapons themselves - they will seek out and pop bloons automatically
Distraction - Some bloons struck by the Ninja's weapons will become distracted and move the wrong way temporarily
Flash Bomb - Sometimes throws a flash bomb that stuns bloons in a large radius
Sabotage Supply Lines - Sabotage Supply Lines Ability: Sabotage the bloons supply lines for 15 seconds. During the sabotage, all new bloons are crippled to half speed

Path 1
Extra range - The bomb tower now has more range
Frag bombs - The bombs now explodes sharp fragments that pop black and zebra bloons and pop more bloons
Cluster bombs - Throws out secondary bombs that have clustered explosions
Bloon impact - Bombs impact are so strong that bloons hit will be stunned for a while

Path 2
Bigger bombs - Bombs hit a larger area
Missile launcher - Missiles fly fast and and further, popping more bloons and have higher velocity
MOAB mauler - Special missiles do 10x the damage to MOAB class bloons
MOAB assassin - Super deadly missiles seek out and instantly destroys MOAB class bloons . Does 1000 damage to ZOMGs instead of destroying them (ability)

Path 1
Enhanced Freezing - Larger freeze area and freezes bloons for a longer duration
Snap Freeze - The tower freezes so fast the bloons pop once before freezing
Arctic Wind - Additional cold aura that slows all bloons that come near the tower
Viral Frost - Frozen bloons freeze other bloons that come in contact with them, spreading the freeze like a virus

Path 2 
Permafrost - Bloons move with half speed after thawing out
Deep Freeze - Freezes 2 layers instead of one
Ice Shards - Creates razor sharp pieces of ice on bloons, when popped, fly out and pop more bloons
Absolute Zero - Freezes the entire screen of bloons for 4 seconds. Does not affect MOAB class bloons (ability)

Path 1
Glue Soak - Glue soaks through all layers of bloons
Corrosive Glue - Makes the glue become corrosive, popping bloons every few seconds while glued
Bloon Dissolver - Glue contains an extreme solvent that melts bloons. While glued, bloons will pop twice every second
Bloon Liquefier - Pops bloons once before glueing. Contains a super strong dissolving glue that pops bloons ten times every second

Path 2
Stickier Glue - Makes glue effect last much longer
Glue Splatter - Instead of glueing 1 bloon at a time, it splatters 6 bloons at a time
Glue Hose - Shoots glue more than 3x as fast
Glue Striker - Glues all bloons on screen (ability)

Path 1
Faster Shooting - Shoots faster
Longer Cannons - Much longer range
Destroyer - Attacks super duper fast (3x the attack speed)
Aircraft Carrier - Rapidly launches monkey ace pilots that strafe the area with darts

Path 2
Grape Shot - Sprays out a blast of 4 sharp grapes for additional poppage
Crow's Nest - Allows the buccaneer to detect and target camo bloons. Does not grant detection to other towers.
Cannon Ship - Adds a powerful, independantly firing cannon to the buccaneer
Monkey Pirates - Grabs hold of the nearest M.O.A.B. Class Bloon and destroys it, ZOMG bloons are immune to this

Path 1
Rapid Fire - Shoots darts faster
Sharper Darts - Sharper shots pop 8 bloons each
Neva-Miss Targeting - Darts seek out and pop bloons intelligently
Spectre - Fires directly at the bloons with bombs and piercing darts rapidly, bombs create small explosion on impact

Path 2
Pineapple Present - Drops explosive pineapples
Spy Plane - Allows the darts to pop camo bloons
Operation: Dart Storm - Fires rapidly and fires 16 darts
Ground Zero - Gives the special ability to fire a nuke that kills all bloons, including MOAB class bloons. It completely demolishes any MOAB or BFB, but takes 27 uses to crack a ZOMG

Path 1
Laser Blasts - Shoots super powerful lasers instead of throwing darts. (can pop frozen bloons)
Plasma Blasts - Plasma vaporizes everything it touches
Sun God - This is ultra powerful, firing 3 rays at once
Temple of the Monkey God - The Temple demands sacrifice. Its arsenal of unstoppable bloon destruction is enhanced and modified by the types of towers sacrificed.

Path 2
Super Range - Super Monkey with super range
Epic Range - Super duper range
Robo Monkey -  Super Monkey's arms become pulse cannons of annihilation, able to aim and target independently from each other
Technological Terror - Destroys all bloons within short radius of tower, completely, and utterly. Does 1000 damage to MOAB-class bloons (ability)

Path 1
Intense Magic - Shoots larger and more powerful magical bolts
Lightning Bolt - Unleash the power of lightning to zap many bloons at once
Summon Whirlwind - Whirlwind blows bloons off the path away from the exit. Removes ice and glue from bloons
Tempest Tornado - The tempest blows more bloons. faster, further, and more often. Also pops bloons once before blowing. Removes ice and glue from bloons however.

Path 2
Fireball - The Apprentice adds a powerful fireball attack to it arsenal
Monkey Sense - Allows the Monkey Apprentice to target and pop camo bloons.
Dragon's Breath - Spews endless flames at nearby bloons, roasting and popping them with ease
Summon Phoenix - Creates a super powerful flying pheonix that flies around wreaking bloon havoc for 20 seconds (ability)

Path 1
Monkey Beacon - Increases attack range of all towers in its radius
Jungle Drums - Increases attack speed to all towers in its radius
Monkey Town - All bloons popped by towers in the radius get 50% more cash per pop
High Energy Beacon - All nearby towers with 'Abilities' have their cooldowns reduced by 20% and adds a powerful energy beam attack

Path 2
Monkey Fort - Gives each tower in its radius the ability to pierce one more bloon
Radar Scanner - Allows all the towers in its radius to detect camo bloons
Monkey Intelligence Bureau - Grants all the towers in the radius the ability to pop any type of bloon
M.I.B Call to Arms - Doubles the attack speed and popping power for all towers in the radius for 10 seconds

Path 1
More Bananas - Generates 6 bananas per round ($120 per round)
Banana Plantation - Generates 13 bananas per round ($260 per round)
Banana Republic - Generates 25 bananas per round  ($500 per round)
Banana Research Facility - Generates 10 crates of bananas each round ($2,000 per round)

Path 2
Long Life Bananas - Bananas will last 20 seconds before disappearing
Valuable Bananas - Increases the value of each banana by 50%
Monkey Bank - Generates $450 per round which get stored. Earns 10% interest each round and holds up to $5000. Withdraw the cash at anytime
Banana Investments Advisory - Generates $1,000 per round which get stored. Earns 20% interest each round and holds up to $20,000. Withdraw the cash at anytime

Path 1
Increaced Accuracy - Better accuracy
Bigger Blast - Larger explosion
Bloon Buster - Pops two layers of bloon
The Big One - Pops five layers of bloon and has HUGE explosions

Path 2
Rapid Reload - Increaces the firerate
Burny Stuff - Make bloons hit by this go on fire, causing them to be popped once every 2 seconds for 6 seconds
Signal Flare - Any camo bloons popped by this lose their camo abillity
Artillery Battery -Increases the firerate. The Pop And Awe abillity bombards the entire screen with mortar shells, popping each bloon once per second and stunning all bloons for five seconds (ability)

Path 1
Focused Firing - Greatly reduces the spread of the gun, therefore being more likely to pop bloons
Faster Barrel Spin - Makes gun fire much faster. Gains back a bit of the spread however
Laser Cannon - Super powerful laser cannon that can pop 13 bloons with each shot. Also shoots faster and pops frozens.
Ray Of Doom - Shoots a solid beam, destroying almost all bloons that it touches

Path 2
Powerful Darts - Faster darts that can pop 3 bloons each
Depleted Bloontonium Darts - Can pop leads and frozens
Hydra Rocket Pods - Explode on impact but have sharp tips that can pop black bloons
Bloon Area Denial System - Shoots 3 Hydra Rockets at a time. Shoots a missile to the nearest 100 bloons on screen (ability)

Path 1
Bigger Stacks - Generates larger piles of Spikes per shot
White Hot Spikes - Cuts through lead like a hot spike through
Spiked Ball Factory - Modified to produce heavy but viciously sharp spiked balls instead of regular spikes. Do extra damage to ceramic bloons
Spiked Mines - Rigged with heavy explosives, the spiked balls are set to go off when then they lose all their spike

Path 2
Faster Production - Increases the rate of Spike production
Even Faster Production - By adding sprockets, dongles, and widgets, the rate of spike production increases even more
MOAB-SHREDR Spikes - Super-Hard-Rending-Engine-Driven-Razors are specially engineered to really hurt MOAB-class bloons
Spike Storm - Lays a thick carpet of spikes over the whole track

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